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블렌디드 러닝(Blended Learning)을 활용한 디자인교육의 학습방안 연구

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Alternative Title
The Research for Learning Program of Design Education Using Blended Learning
Abstract
Paradigm of education is changing with dramatical development of information technology in the 21st century. It's changing from the cramming system of education just focusing on information delivery to the education system using multimedia for learners. The education system applied Blended Learning has been researched in various education fields, but barely found in a design education field. Therefore, I have researched for the design education system using Blended Learning which is mixed various type of education system.
At first, I researched to find out the most efficient education unit applied Blended Learning system with the mixture of education media, then surveyed to use the result. As a result of the research for the most efficient education unit, I made up a education program applied Blended Learning in the coloring and arrangement of colors unit.
As a result of the survey, I applied Blended Learning to the education program with the Internet site for teachers + classroom instruction + cooperation studying (learners-gathering studying). I also organized efficient teaching plan with setting up on-line community to strengthen sharing information and exchange opinions with students. It had been verified by application to a real lesson, then adjuste.
Author(s)
이하얀
Issued Date
2009
Awarded Date
2009. 8
Type
Dissertation
Keyword
블렌디드 러닝 디자인교육 Blended Learning
Publisher
부경대학교 교육대학원
URI
https://repository.pknu.ac.kr:8443/handle/2021.oak/11343
http://pknu.dcollection.net/jsp/common/DcLoOrgPer.jsp?sItemId=000001955180
Alternative Author(s)
Lee, Ha Yan
Affiliation
부경대학교 교육대학원
Department
교육대학원 디자인교육전공
Advisor
김선화
Table Of Contents
Ⅰ. 서론 = 1
1. 연구의 필요성 및 목적 = 1
2. 연구의 내용 = 2
3. 연구의 범위 = 3
Ⅱ. 브렌디드 러닝(Blended Learning)의 이해 = 4
1. 블렌디드 러닝(Blended Learning)의 사회적 배경 = 4
2. 블렌디드 러닝(Blended Learning)의 개념 및 목적 = 6
3. 블렌디드 러닝(Blended Learning)의 유형 = 9
Ⅲ. 블렌디드 러닝(Blended Learning)의 현황 = 14
1. 블렌디드 러닝(Blended Learning)의 특성 및 기대효과 = 14
2. 블렌디드 러닝(Blended Learning)의 사례 연구 및 분석 = 19
3. 디자인 교육의 블렌디드 러닝(Blended Learning) 필요성 = 29
Ⅳ. 디자인교육과 블렌디드 러닝(Blended Learning) = 32
1. 전문계 고등학교 디자인 교육현황 = 32
2. 디자인 교육과정의 교과분석 = 34
Ⅴ. 블렌디드 러닝(Blended Learning)을 활용한 디자인 학습방안 = 43
1. 블렌디드 러닝의 적용을 위한 설문조사 = 43
2. 디자인수업 운영 방안 및 블렌디드 러닝(Blended Learning) 전략 = 53
3. 블렌디드 러닝(BlendedLearning)를 활용한 디자인교육 학습지도안 = 55
Ⅵ. 결론 = 66
참고문헌 = 69
Degree
Master
Appears in Collections:
교육대학원 > 디자인교육전공
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