보간법을 이용한 무인잠수정 3차원 운동의 효율적인 가시화 기법
- Alternative Title
- An Efficient 3D Visualization Method of AUV Motion Using Interpolation of Position Data
- Abstract
- With the increasing requirements for the survey and development of the ocean, the demands on the of AUV(Autonomous Underwater Vehicle) technologies have been increased. Reconstruction and replay of the AUV motion on the basis of the data stored during the execution of mission, can help the development of control strategies for AUVs such as mission planning and control algorithms.
While an AUV cruises for her mission, her attitude and position data are is recorded. The data can be used for visualization of the motion in off-line. However, because most of the position data gathered from acoustic sensors have long time-interval and include intermittent faulty signal, the replayed motion by the graphic simulator can not demonstrate the motion as a smooth movie.
In this paper, interpolation methods are surveyed to reconstruct the AUV position data. Then, an efficient 3D visualization method for AUV motion using the interpolation method is proposed.
Linear interpolation looks like stop motion in graphic simulation, polynomial interpolation has wiggles in the AUV's turn motion as compared with cubic spline interpolation.So the cubic spline interpolation in this thesis is adopted forreconstruction of AUV data.
Simulation results are also included to verify the proposed method.
- Author(s)
- 이희숙
- Issued Date
- 2007
- Awarded Date
- 2007. 2
- Type
- Dissertation
- Keyword
- Graphic Simulation Interpolation AUV DirectX 무인잠수정
- Publisher
- 부경대학교 대학원
- URI
- https://repository.pknu.ac.kr:8443/handle/2021.oak/11532
http://pknu.dcollection.net/jsp/common/DcLoOrgPer.jsp?sItemId=000001953446
- Alternative Author(s)
- Lee, Hee-Suk
- Affiliation
- 부경대학교 대학원
- Department
- 대학원 메카트로닉스공학협동과정
- Advisor
- 김상봉
- Table Of Contents
- Abstract = 1
1. 서론 = 3
1.1 연구배경 및 동기 = 3
1.1.1 자율무인 잠수정 시뮬레이터 = 3
1.1.2 유연한 가시화의 문제 = 5
1.2 연구 내용 및 범위 = 8
2. 시스템의 구성 = 9
2.1 심해잠수정 = 9
2.2 소형 AUV = 13
2.3 그래픽 시뮬레이션 = 16
2.3.1 개발환경 = 16
2.3.2 무인잠수정 그래픽 시뮬레이션 = 20
3. 잠수정 위치 데이터의 보간 = 25
3.1 컴퓨터에서의 그래프 = 25
3.2 보간법의 종류 = 27
3.2.1 보간의 문제 = 27
3.2.2 Lagrange 다항식 보간법 = 29
3.2.3 Bezier 곡선 = 31
3.2.4 Cubic Spline 보간 알고리즘 = 34
4. 시뮬레이션 결과 및 고찰 = 44
4.1 수치 시뮬레이션 = 44
4.2 3D 가시화 = 52
5. 결론 = 58
참고 문헌 = 60
- Degree
- Master
-
Appears in Collections:
- 대학원 > 메카트로닉스공학협동과정
- Authorize & License
-
- Files in This Item:
-
Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.