메타분석을 통한 STEAM 교육의 효과검증
- Abstract
- The purpose of this study was to investigate the effectiveness of integrated STEAM education research conducted in Korea and to propose a meaningful discussion for further research. To calculate the effects mathematically, researchers have collected quantitative data found in graduate works and journal papers which were published during a set period and searchable on online database. Effect sizes were analyzed with different dependant variables including creativity, problem solving ability, inquiry skills, scientific recognition, attitude, interest, motivation and self-esteem. In addition, effect sizes with different moderating variable, such as samples sizes, characteristics of subjects, class types, core disciplines were compared. The results are as follows:
After systematic literature selecting process, 69 research results were gathered, 211 effect sizes were the subjected of meta-analysis using CMA3(Comprehensive Meta-Analysis), and publication bias was not founded through a funnel plot analysis. According to the results of analysis, mean effect sizes of integrated STEAM education programs were .719(+26.11%) in total. This mean effect sizes could be interpreted as a relatively middle one. According to the results of analysis, mean effect sizes of integrated STEAM educations were .795(+28.52%) in total creativity, .592(+22.24%) in problem solving ability, .813(+29.10%) in inquiry skills, .565(+21.56%) in scientific recognition, .641(+23.89%) in interest, .696(+25.80%) in attitude, .632(+23.56%) in motivation, .628(+23.56%) in self-esteem. In other words, all of the dependant variables represented more than medium size of effect size. From the results of meta-regression for the effects of moderator variables, the significant differences according to the period was founded in total score, and from the results of meta ANOVA for the effects of moderator variables, Integrated STEAM education programs implemented in after school hour were more effective than in regular school hours.
Considering the core subject of program, arts-centered integrated programs showed the largest effect size, while all the others showed medium effect sizes, and integrated STEAM education proved to be more effective on kindergarten pupils and gifted students compared to other school levels and regular students.
The conclusions of this study were that integrated STEAM education had a relatively middle effect size. Finally, researcher discussed the results related with previous results, and provided the implications and suggestion for future studies.
- Author(s)
- 김지원
- Issued Date
- 2016
- Awarded Date
- 2016. 8
- Type
- Dissertation
- Keyword
- STEAM 교육 메타분석
- Publisher
- 부경대학교 대학원
- URI
- https://repository.pknu.ac.kr:8443/handle/2021.oak/13323
http://pknu.dcollection.net/jsp/common/DcLoOrgPer.jsp?sItemId=000002302255
- Affiliation
- 부경대학교 대학원
- Department
- 대학원 교육컨설팅협동과정
- Advisor
- 원효헌
- Table Of Contents
- Ⅰ. 서론 1
1. 연구의 필요성 및 목적 1
2. 연구 문제 5
3. 용어의 정의 5
가. STEAM 교육 5
나. 메타분석(Meta-Analysis) 6
4. 연구의 범위 6
Ⅱ. 이론적 배경 7
1. STEAM 교육의 이해 7
가. STEAM 교육의 개념 7
나. STEAM 교육의 준거 13
다. STEAM 교육의 유형 16
라. STEAM 교육의 적용 24
2. STEAM 교육 연구동향 26
가. 국외의 STEM 교육 연구동향 26
나. 국내의 STEAM 교육 연구동향 30
3. STEAM 교육 선행연구의 고찰 34
가. 창의성 영역에 관한 연구 34
나. 인지적 영역에 관한 연구 36
다. 정의적 영역에 관한 연구 37
4. 방법론으로서의 메타분석 41
가. 메타분석의 개념 41
나. 메타분석의 절차 42
다. 메타분석의 이해 45
라. 메타분석에 대한 연구동향 57
Ⅲ. 연구방법 60
1. 연구 대상 60
2. 연구 절차 69
가. 자료의 코딩 69
나. 데이터 분석 72
Ⅳ. 결과 75
1. STEAM 교육의 평균 효과 크기 75
2. STEAM 교육이 종속변인에 미치는 평균 효과 크기 79
가. 창의성 영역 79
나. 인지적 영역 80
다. 정의적 영역 82
3. 조절변인에 따른 STEAM 교육의 평균 효과 크기 83
가. 실험집단 인원수 84
나. 실험처지 횟수(수업시수) 84
다. 수업유형 85
라. 학급유형 86
마. 학교유형 87
바. 중심교과 88
Ⅴ. 논의 90
Ⅵ. 결론 및 제언 99
1. 결론 99
2. 제언 101
참고문헌 104
부록 120
- Degree
- Doctor
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