PUKYONG

The impact of Online Brand Community on Consumption of Cultural Products: Evidence from China’s Mobile Game Industry

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Alternative Title
문화상품에서의 온라인 브랜드 커뮤니티와 소비: 중국 모바일 게임 산업 실증 분석을 중심으로
Abstract
An online brand community is a sort of online group formed to interact with customers regarding a specific brand usage and following. Because the online brand community has natural open communication and cohesion based on common brand interests, it plays an essential role in attracting new customers, retaining old customers, promoting brand development, and enhancing brand influence. In that sense, we observe the value of online brand communities centering on physical consumer goods marketing. However, there are very few studies in the field of cultural consumption.
This dissertation tries to analyze the relationship between mobile game online brand community characteristics, community commitment, and in-game purchase intention, based on the mobile game industry analysis in China.
This study applies the SOR (Stimulus-Organism-Response) model as an overarching framework. It uses 495 survey data for Chinese mobile game players to verify the effect of the Mobile game online brand community characteristics on community commitment and in-game purchase intention. We also consider community type and Perceived community-brand similarity as the moderating variables on the relationships (1) between mobile game online brand community characteristics and community commitment and (2) between community commitment and in-game purchase intention, respectively. Results indicate that the four characteristics of Mobile game online brand community all have a significant positive impact on community commitment, and community commitment has a significant positive impact on in-game purchase intention. The impact of Information benefits and Social interaction benefits in the consumer-initiated community is significantly higher than that of the Company-initiated community, while the impact of Economic benefits and Hedonic benefits in the company-initiated community is slightly higher than that of the consumer-initiated community, but the difference is not significant. Finally, Finally, we also found that Perceived community-brand similarity can positively moderate the effect of community commitment on In-game purchase intention in Company-initiated community. These findings will aid mobile game companies in using online brand communities for game marketing, strengthening customer-game brand relationships, and providing references for online brand community studies on other cultural products.
Author(s)
WANG XIAOYANG
Issued Date
2022
Awarded Date
2022. 2
Type
Dissertation
Keyword
Online brand community Cultural Product Mobile game
Publisher
부경대학교
URI
https://repository.pknu.ac.kr:8443/handle/2021.oak/24191
http://pknu.dcollection.net/common/orgView/200000598839
Affiliation
Pukyong National University,Graduate School of Management of Technology
Department
기술경영전문대학원 기술경영학과
Advisor
Kiho, Kwak
Table Of Contents
Ⅰ INTRODUCTION 1
1.1 RESEARCH BACKGROUND 1
1.2. RESEARCH QUESTIONS AND OBJECTIVES 9
1.3. RESEARCH METHODOLOGY 12
1.4. ORGANIZATION OF THIS THESIS 13
1.5 RESEARCH FRAMEWORK 15
Ⅱ THEORETICAL BASIS AND LITERATURE REVIEW 17
2.1 SOR THEORY 17
2.2. ONLINE BRAND COMMUNITY 22
2.2.1. Brand Community 23
2.2.2. Online Community 24
2.2.3. Online brand community 26
2.2.4 Related research on the mechanism of online brand communities 30
2.2.5 The Role of Online Brand Community in Mobile Games 32
2.3. ONLINE BRAND COMMUNITY CHARACTERISTICS 34
2.4. COMMUNITY COMMITMENT 44
2.5. IN-GAME PURCHASE INTENTION 48
2.5.1 Definition of purchase intention 48
2.5.2 Research of purchase intention 50
2.6. COMMUNITY TYPE 52
2.7 PERCEIVED COMMUNITY-BRAND SIMILARITY 54
2.7.1 Learning transfer theory 54
2.7.2 Brand personalization 55
2.7.3 Perceived community-brand similarity (PCBS) 57
Ⅲ RESEARCH MODEL AND HYPOTHESES 59
3.1 THE IMPACT OF MOBILE GAME ONLINE BRAND COMMUNITY CHARACTERISTICS ON COMMUNITY COMMITMENT 59
3.1.1The impact of the Information benefits of the online brand community on community commitment 59
3.1.2 The impact of Social interaction benefits of online brand communities on community commitment 60
3.1.3 The impact of the Economic benefits of the online brand community on the community commitment 61
3.1.4 The impact of Hedonic benefits of online brand communities on community commitment 62
3.2 THE IMPACT OF COMMUNITY COMMITMENT ON IN-GAME PURCHASE INTENTION 64
3.3 THE COMMUNITY TYPE AS A MODERATOR 65
3.4 PERCEIVED COMMUNITY--BRAND SIMILARITY AS A MODERATOR 70
Ⅳ RESEARCH DESIGN AND DATA COLLECTION 73
4.1 DEVELOPMENT TRENDS OF MOBILE GAME INDUSTRY IN CHINA 73
4.2 DEFINITION AND MEASUREMENT OF VARIABLES 74
4.2.1 Definition of variables 74
4.2.2 Variable measurement 76
4.3 QUESTIONNAIRE DESIGN 80
4.4 DATA COLLECTION 81
4.5 DESCRIPTIVE STATISTICAL ANALYSIS OF SAMPLE DATA 81
4.5.1 Demographic analysis 81
4.5.2 Descriptive analysis 83
Ⅴ DATA ANALYSIS AND RESULTS 85
5.1 RELIABILITY TEST AND VALIDITY TEST 85
5.1.1 Reliability Test 85
5.1.2 Validity Test 88
5.2 MODEL VERIFICATION 91
5.3 MODERATING EFFECT TEST 94
5.3.1 Multiple group analysis: Company-initiated vs. Consumer-initiated 94
5.3.2 Perceived Community-brand similarity as a moderator 96
5.4 ONLINE BRAND COMMUNITY STRATEGY IN TENCENT 101
Ⅵ CONCLUSIONS AND FUTURE DIRECTIONS 104
6.1 DISCUSSION OF FINDINGS 104
6.2 THEORETICAL CONTRIBUTIONS 108
6.3 PRACTICAL IMPLICATIONS 111
6.4 LIMITATIONS AND FUTURE DIRECTIONS 117
REFERENCE 121
ACKNOWLEDGEMENTS 133
Degree
Doctor
Appears in Collections:
기술경영전문대학원 > 기술경영학과
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