Research on work support AR interface for people with intellectual disabilities
- Abstract
- We have identified four problems for mentally retarded users of augmented reality (AR) devices. The first is that they do not notice the information presented to them, and the second is that they have difficulty pressing buttons in the AR space. The third is the inability to accurately assess one's own fatigue level. The fourth is the possibility of increased fatigue and decreased safety due to the head turning in the direction of the viewer. To solve the first problem, we propose two ways to capture the user's attention: one is to place the information window near the user's gazing point and dynamically adapt the window based on eye tracking data. The second is to make the information window blink. As a solution to the second problem, we propose a method that detects the user's button- pressing gesture, and when the gesture is detected, the system presses the button on behalf of the user. As a solution to the third problem, we propose a method that monitors user information and detects changes that occur during fatigue. For the fourth problem, we propose a method to control the user’s head direction by elucidating the relationship between the position of the presented information and the change in head direction. The effectiveness of the proposed method for problems one and two was tested in a user study with seven participants with different degrees of intellectual disability. An evaluation experiment is planned to verify the effectiveness of the proposed method for problems 3 and 4.
- Author(s)
- NAITO KAISHI
- Issued Date
- 2024
- Awarded Date
- 2024-02
- Type
- Dissertation
- Publisher
- 국립부경대학교 대학원
- URI
- https://repository.pknu.ac.kr:8443/handle/2021.oak/33619
http://pknu.dcollection.net/common/orgView/200000745227
- Affiliation
- 국립부경대학교 대학원
- Department
- 대학원 인공지능융합학과
- Advisor
- 정완영
- Table Of Contents
- 1. Introduction . 1
2. Related Work 4
3. Problems 10
3.1. Not aware of the information window 12
3.2. Difficulty in pressing buttons in AR space . 13
3.3. Inability to Accurately Grasp One’s Own Fatigue Level 14
3.4. The Head Turns in the Direction of Gaze 15
4. Proposed Method . 16
4.1. Improving the awareness of the information window 16
4.1.1. Adapting the position of the information window based on eye-tracking data 17
4.1.2. Guiding the attention by blinking the information window 17
4.2. Button Press Support . 19
4.3. Fatigue Detection System 22
4.4. Clarification of the Relationship between Information Display Position and Head
Direction Change 24
5. Experiments 25
5.1. Participant 26
5.2. Experiment setting . 27
5.2.1. Adapting the position of the information window based on eye-tracking data 27
5.2.2. Button Press Support 29
5.2.3. Fatigue Estimation 30
5.2.4. Relationship between Information Display Position and Head Direction . 33
5.3. Evaluation . 34
5.3.1. Evaluation of awareness improvement for information window 34
5.3.2. Evaluation of Button Press Support . 34
5.3.3. Evaluation of Fatigue Estimation . 35
5.3.4. Relationship between Information Display Position and Head Direction . 35
5.4. Results 36
5.4.1. Awareness improvement for the information window 36
5.4.2. Results of Button Press Support 40
5.5. Discussion 42
5.5.1. Awareness Improvement of Information Window 42
5.5.2. Button Press Support 43
6. Conclusion . 44
References 46
- Degree
- Master
-
Appears in Collections:
- 대학원 > 인공지능융합학과
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- Embargo2024-02-16
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