초등영어 게임 활용과 게임의 선정 기준에 대한 연구
- Abstract
- A Study on Uses of Textbook Games and Criteria
for Selecting Additional Games
Jeong Mi Choi
Graduate School of Education
Pukyong National University
Abstract
Gaming is a good way to raise elementary school students’ academic achievements and their interest in English. A variety of studies have demonstrated that the activity students like most is gaming, the use of gaming in elementary school English education has a great effect on the enhancement of communication skills. This study examined the standards of selecting games for the English class of elementary school and their characteristics.
Many teachers often employ games during school hours and most of them use gaming in order to provide students with chances to use language, to review learned expressions, to motivate their learning, and to improve the level of their English.
The studies also state that found that the reason teachers selected games were because they could match the progress in class according to the scheduled curriculum and they were helpful to the learning process in most cases. It should also be noted that and teachers don’t use textbook games if they are not engaging to students. These finding indicate that when teachers choose games from textbooks their main criteria are curriculum appropriate progress, encouragement of learning, and student interest.
Furthermore, if there are not enough games in the textbooks, and if the kinds of textbook games are not diverse, then teachers will use games besides those in the textbooks. If there are not enough games in the
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textbook, or if they are not diverse then teachers will use games besides
those in the textbooks. Therefore it is important to have a library of games to choose from, outside of the textbooks.
The study claims that the standards that teachers value most when selecting games, besides those in textbooks, involve students’ interest level, participation level, and the effective use of target words from that unit. It can be said that the efficiency of playing a game and diversity of kinds of games etc are standards of selection.
The overwhelming majority of students pointed out that their favorite English class activity was gaming. Considering that the main goal of elementary school English education is to increase student interest in English, we can confirm once more the need and significance of gaming activities in the classroom. The study claims that the methods of gaming have an effect on students’ interest level both in games provided in textbooks, and games besides those in textbooks. This indicates that it is necessary to give weight to methodological aspects of gaming, and to take students’ interest level into consideration when selecting games.
The teachers’ use of games in class is increasing. For that reason, it can be said that it is important that the teacher has the ability to set standards well when selecting games and to properly apply the most suitable games based on those standards, whether they are using a textbook or not.
- Author(s)
- 최정미
- Issued Date
- 2011
- Awarded Date
- 2011. 8
- Type
- Dissertation
- Publisher
- 부경대학교 교육대학원
- URI
- https://repository.pknu.ac.kr:8443/handle/2021.oak/9456
http://pknu.dcollection.net/jsp/common/DcLoOrgPer.jsp?sItemId=000001965303
- Affiliation
- 교육대학원
- Department
- 교육대학원 초등영어교육전공
- Advisor
- 오준일
- Table Of Contents
- Ⅰ. 서론 1
1.1 연구의 필요성 및 목적 1
1.2 연구 과제 3
1.3 연구의 제한점 3
Ⅱ. 이론적 배경 4
2.1 게임의 정의 4
2.2 게임의 특성 및 효과 5
2.3 게임의 조직 형태 7
2.4 게임의 유형 8
2.5 게임에서의 교사의 역할 13
2.6 게임과 관련한 초등영어 교수법 14
Ⅲ. 연구 방법 18
3.1 연구 대상 18
3.2 연구 도구 18
3.2.1 교사용 설문지 18
3.2.2 학생용 설문지 19
3.3 자료 수집 및 분석 방법 20
Ⅳ. 연구 결과 21
4.1 영어 게임 활동에 대한 교사들의 인식 21
4.1.1 수업 중에 게임을 활용하는 목적 21
4.1.2 게임 활용도 및 선호도 22
4.2 교과서 게임의 교사 선호도와 활용도 24
4.2.1 교과서 게임의 활용 실태 24
4.3 영어 시간에 하는 게임 활동에 대한 학생들의 인식 28
4.3.1 영어 수업 및 게임의 선호도 28
4.3.2 수업 중 교과서 게임에 대한 인식 32
4.3.3 교과서 이외의 게임에 대한 인식 34
4.3.4 수업 중 게임에 대한 인식 36
4.4 교과서 이외의 게임 활용도와 선정 기준 38
4.4.1 교과서 이외의 게임 활용 실태 38
4.4.2 교과서 이외의 게임 선정 기준 40
Ⅳ. 결론 및 제언 42
5.1 결론 42
5.2 제언 44
참고문헌 46
부 록 48
부록 1. 교사용 설문지 48
부록 2. 학생용 설문지 53
- Degree
- Master
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