PUKYONG

TV스포츠 중계방송에서 가상광고 속성이 소비자태도에 미치는 영향

Metadata Downloads
Alternative Title
The Influence of Virtual Advertising Attributes on Consumer's Attitudes in TV Sports Broadcasting : Focused on Moderating Effects of Product Involvement
Abstract
As media environment changes rapidly and integrated marketing communication gets more important, the importance of TV advertising gets diminished and many questions about its effectiveness have been raised. During these changes, the legal regulation of the virtual advertising was mitigated to compensate the defect of the existing advertising and became effective on January 2010.
However, even if previous studies confirmed the effectiveness of virtual advertising, it’s very insufficient and little research was conducted about which aspects of virtual advertising affect consumers. Based on previous research, this study is to derive its unique feature of a new type of advertisement, virtual advertising, and to identify the difference with features of the exisitng advertisement, and to investigate whether features of derived virtual advertising affect the attitude of consumers and whether there is any difference according to involvement of products.
The empirical results showed unique features of virtual advertising were derived by using open-ended Measurement among Viwer Response Profile (VRP). Creativity, personality, entertainment, continuity and vividness were derived as features of virtual advertising and results to compare them with the features of existing advertisement confirmed that creativity, entertainment and vividness were similar or the same, but in personality, ‘cybertic’, ‘three-dimensional effect’, ‘cutting edge’ and ‘modern’ were shown and in continuity, ‘harmony with surrounding background’, ‘eyes are focused’, ‘not sudden’ and ‘harmony with surrounding situation’ were shown as unique features of virtual advertising different from those of the existing advertisement.
Since then, we investigated whether features derived from virtual advertising affected consumers’ attitude such as advertisement attitude and brand attitude by using the closed-ended measurement. The results showed that creativity, personality, continuity and vividness had positive effects on advertisement attitude and brand attitude. However, the entertainment had a positive effect on advertisement attitude and did not have a positive effect on brand attitude. Also the results to investigate the effect of advertisement on brand attitude showed advertisement attitude didn’t have any effect on forming the brand attitude.
Analysis results according to product involvement showed that creativity, entertainment and vividness in low involvement products had more effects than in high involvement and creativity, personality and continuity in low involvement products had more effect on brand attitude than in high involvement products. Through this study, an overall guideline for virtual advertising is provided and will be able to provide the theoretical and practical implications.
Author(s)
안준영
Issued Date
2011
Awarded Date
2011. 2
Type
Dissertation
Keyword
가상광고 속성 재품 관여도 생동감 개성 오락성 창의성 연속성 VRP 폐쇄형 측정법 개방형 측정법 광고반응속성
Publisher
부경대학교
URI
https://repository.pknu.ac.kr:8443/handle/2021.oak/9598
http://pknu.dcollection.net/jsp/common/DcLoOrgPer.jsp?sItemId=000001963853
Alternative Author(s)
An Jun Young
Affiliation
부경대학교 대학원 경영학과
Department
대학원 경영학과
Advisor
전중옥
Table Of Contents
제 1장 서론 1
제 1절 연구배경 및 목적 1
제 2절 연구방법 및 절차 4
제 2장 이론적 배경 5
제 1절 가상광고 5
제 2절 가상광고 효과 8
제 3절 광고의 기능 10
제 4절 광고에 대한 인지적 반응과 감정적 반응 14
제 5절 광고에 대한 소비자반응 특성 및 역할 15
제 6절 광고반응 속성 19
제 7절 소비자태도 34
제 8절 관여도 37
제 3장 연구방법 38
제 1절 정성적 조사방법들 39
제 2절 연구계획 및 연구순서 40
제 3절 광고반응 프로파일 법 42
제 4장 실증분석 45
제 1절 개방형 반응 측정법을 통한 가상광고 속성 도출 45
제 2절 문헌고찰을 통한 기존광고 속성과 가상광고 속성 비교/확인 49
제 3절 가상광고 속성이 소비자태도에 미치는 영향에 관한 연구 56
제 5장 결론 및 시사점 72
제 1절 연구결과 요약 72
제 2절 이론 및 실무적 시사점 74
제 3절 한계점 및 향후 연구 방향 75
참고 문헌 76
설문지 91
Degree
Master
Appears in Collections:
대학원 > 경영학과
Authorize & License
  • Authorize공개
Files in This Item:

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.